via http://niemann.blogs.nytimes.com/2011/07/06/the-world-map-of-useless-stereotypes/
via http://www.psfk.com/2011/02/airbnb-1000000-nights-booked-infographic.html
via http://datavis.tumblr.com/post/3370561046/why-it-pays-to-be-bilingual
via http://www.flickr.com/photos/52485260@N08/5275582620/sizes/l/
via http://incontention.com/2010/12/07/christopher-nolans-interview-with-brother-jonathan-in-the-inception-shooting-script/
via http://datavis.tumblr.com/post/2518272700/american-english-dialects
via http://flowingdata.com/2010/12/29/old-map-shows-slavery-in-the-united-states/
via http://www.flickr.com/photos/adamcrowe/4002050596/sizes/l/in/photostream/
Quest to Learn’s most innovative piece of technology was set up in a corner of one classroom, looking something like an extremely wired stage set. This was the school’s $18,000 Smallab, which stands for “situated multimedia art learning lab,” a system now being used in a handful of schools and museums around the country. Created by a team led by David Birchfield, a media artist at Arizona State University, it is a 3-D learning environment, or in designspeak, a “hybrid physical-digital space.”
In Smallab sessions, students hold wands and Sputnik-like orbs whose movements are picked up by 12 scaffold-mounted motion-capture cameras and have an immediate effect inside the game space, which is beamed from a nearby computer onto the floor via overhead projector. It is a little bit like playing a multiplayer Wii game while standing inside the game instead of in front of it. Students can thus learn chemical titration by pushing king-size molecules around the virtual space. They can study geology by building and shifting digital layers of sediment and fossils on the classroom floor or explore complementary and supplementary angles by racing the clock to move a giant virtual protractor around the floor.
"— Video Games Win a Beachhead in the Classroom - NYTimes.com (via Instapaper)
— Video Games Win a Beachhead in the Classroom - NYTimes.com (via Instapaper)







