November 4, 2011
The World Map of Useless Stereotypes - NYTimes.com

via http://niemann.blogs.nytimes.com/2011/07/06/the-world-map-of-useless-stereotypes/

February 25, 2011
Airbnb-1000000-Nights-Booked-Infographic.jpg 800×1883 pixels

via http://www.psfk.com/2011/02/airbnb-1000000-nights-booked-infographic.html

February 20, 2011
We Love Datavis - Why It Pays To Be Bilingual

via http://datavis.tumblr.com/post/3370561046/why-it-pays-to-be-bilingual

January 9, 2011
All sizes | Hospitais_2010_completo | Flickr - Photo Sharing!

via http://www.flickr.com/photos/52485260@N08/5275582620/sizes/l/

January 3, 2011
Christopher Nolan’s interview with brother Jonathan in the ‘Inception’ shooting script

via http://incontention.com/2010/12/07/christopher-nolans-interview-with-brother-jonathan-in-the-inception-shooting-script/

December 30, 2010
AmericanEnglishDialects.gif 2717×2342 pixels

via http://datavis.tumblr.com/post/2518272700/american-english-dialects

December 29, 2010
Old map shows slavery in the United States

via http://flowingdata.com/2010/12/29/old-map-shows-slavery-in-the-united-states/

December 15, 2010
All sizes | 50 Years of Space Exploration | Flickr - Photo Sharing!

via http://www.flickr.com/photos/adamcrowe/4002050596/sizes/l/in/photostream/

October 23, 2010
"

Quest to Learn’s most innovative piece of technology was set up in a corner of one classroom, looking something like an extremely wired stage set. This was the school’s $18,000 Smallab, which stands for “situated multimedia art learning lab,” a system now being used in a handful of schools and museums around the country. Created by a team led by David Birchfield, a media artist at Arizona State University, it is a 3-D learning environment, or in designspeak, a “hybrid physical-digital space.”

In Smallab sessions, students hold wands and Sputnik-like orbs whose movements are picked up by 12 scaffold-mounted motion-capture cameras and have an immediate effect inside the game space, which is beamed from a nearby computer onto the floor via overhead projector. It is a little bit like playing a multiplayer Wii game while standing inside the game instead of in front of it. Students can thus learn chemical titration by pushing king-size molecules around the virtual space. They can study geology by building and shifting digital layers of sediment and fossils on the classroom floor or explore complementary and supplementary angles by racing the clock to move a giant virtual protractor around the floor.

"

Video Games Win a Beachhead in the Classroom - NYTimes.com (via Instapaper)

October 23, 2010
"What makes Quest to Learn unique is not so much that it has been loaded with laptops or even that it bills itself expressly as a home for “digital kids,” but rather that it is the brainchild of a professional game designer named Katie Salen. Salen, like many people interested in education, has spent a lot of time thinking about whether there is a way to make learning feel simultaneously more relevant to students and more connected to the world beyond school. And the answer, as she sees it, lies in games."

Video Games Win a Beachhead in the Classroom - NYTimes.com (via Instapaper)