October 23, 2010
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The language of gamers is, when you begin to decipher it, the language of strivers. People who play video games speak enthusiastically about “leveling up” and are always shooting for the epic win. Getting to the end of even a supposedly simple video game can take 15 or more hours of play time, and it almost always involves failure — lots and lots of failure.

This concept is something that Will Wright, who is best known for designing the Sims game franchise and the 2008 evolution-related game Spore, refers to as “failure-based learning,” in which failure is brief, surmountable, often exciting and therefore not scary. A well-built game is, in essence, a series of short-term feedback loops, delivering assessment in small, frequent doses. This in the end may be both more palatable and also more instructive to someone trying to learn. According to Ntiedo Etuk, the chief executive of Tabula Digita, which designs computer games that are now being used in roughly 1,200 schools around the country, children who persist in playing a game are demonstrating a valuable educational ideal. “They play for five minutes and they lose,” he says. “They play for 10 minutes and they lose. They’ll go back and do it a hundred times. They’ll fail until they win.” He adds: “Failure in an academic environment is depressing. Failure in a video game is pleasant. It’s completely aspirational.”

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Video Games Win a Beachhead in the Classroom - NYTimes.com (via Instapaper)