"I am really sorry it is taking you so long to sit in your chairs today,” an aggrieved Doyle was calling over the din one morning at the start of class. In the brief quiet that followed, he announced that, connected to work they were doing on ancient architecture, each student was to design a game that took place inside either a labyrinth, a pyramid or a cave. This would happen using an online game-making platform called Gamestar Mechanic, which was developed by Katie Salen and a team and is soon to be sold commercially. The platform allows users to learn game-making skills without being versed in programming language."
— Video Games Win a Beachhead in the Classroom - NYTimes.com (via Instapaper)