October 23, 2010
"WHEN IT COMES TO CAPTURING and keeping the attention of children, game designers appear to be getting something right that schools, in many cases, are getting wrong. James Paul Gee, a professor of literacy studies at Arizona State University who grew interested in video games when his son began playing them years ago, has written several seminal books on the power of video games to inspire learning. He says that in working through the levels of a complex game, a person is decoding its “internal design grammar” and that this is a form of critical thinking. “A game is nothing but a set of problems to solve,” Gee says. Its design often pushes players to explore, take risks, role-play and strategize — in other words putting a game’s informational content to use. Gee has advocated for years that our definition of “literacy” needs to be widened to better suit the times. Where a book provides knowledge, Gee says, a good game can provide a learner with knowledge and also experience solving problems using that knowledge."

Video Games Win a Beachhead in the Classroom - NYTimes.com (via Instapaper)

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